
The problem with Renegade is the AI just typically runs straight at you. A big thing is making the campaign actually playable. Rally people to help test, build with you and keep it up which is very difficult.Ĩ. Can be skipped to save time but really completes the single player campaign feel.ħ. Possibly make cutscenes depending on how detailed you want. Record new sounds, voice audio and acting depending on how deep you want your story to go and feel. Furthermore alot of people just play online instead).Ħ. Get the Hype started and keep up morale to see it through even through it's for a specific audience (Not alot of people play this game as before. To continue the story you'd have to then make multiple maps or have one large massive map (not recommended due to lag depending on how advanced you get and texture loading elements).ĥ.


Make the map itself and also play test it through alot to ensure there isn't a game breaking pause or crash.Ĥ. Make, texture and develop scripts for new models/things that will be unique to help tell the story.ģ. Write out the storyboard and see if it will follow the original game by copy or be a completely new story.Ģ. Just wayyyyyyyyyy to much shit along with little benefit. All mods hosted here don't have any single player campaigns and maybe it's because of technical difficulties or it's just not worth creating a new and different single player campaign.
