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Street fighter iii new generation longplay
Street fighter iii new generation longplay







street fighter iii new generation longplay

Loaded with the main menu is this interesting placeholder graphic that bears a striking resemblance with the ghosts in Pac-Man. This is due to Necro and Hugo's bit numbers being next to each other: Necro is 05 and Hugo is 04. On the "VS" screen, the stage's location incorrectly reads "Moscow", which is Necro's stage. This stage also has different round variants and breakable barrels in one corner, the 2nd Impact version of this stage has no Round 2 changes. Unlike Hugo himself, the stage is surprisingly very complete, only with it using Gill's stage music. Hugo's stage in 2nd Impact, which takes place in a whimsical beer tent during Oktoberfest in Munich, Germany, is present within this game. Furthermore, the input sprites seen in these are not the same used for the other characters' Super Art icons and are otherwise unused: they use individual arrows and letters instead of the swiveling joystick motion and button images.Įven further still, the names of Hugo's Super Arts are different here than in the later updates, the possible renames were: Giant Pile Driver to Gigas Breaker, Titan Riot to Megaton Press, and Hyper Knuckle to Hammer Mountain (Hammer Frenzy outside Japan). They all have the input combination and have a "1P HUGO" string overlapping them.

street fighter iii new generation longplay

There are also three Super Art selection icons for him in the character select screen. Also, his stun bar is abnormally long, even longer than Gill's. He has heavy outlining and unpolished shading on most of his movement sprites along with frame numbers next to him, plus no attacks nor frames for receiving damage, as well as having Gill be his opponent every time. He would not become fully playable until 2nd Impact. Set 200EB43 to 06 to select unfinished character Hugo, who debuted in Final Fight with the name of Andore.









Street fighter iii new generation longplay